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The Iconic Game Turns 20 – The Plastic Guitar That United the Gap Among Music Generations

It has been 20 years after Guitar Hero hit the market across the Atlantic, providing players everywhere the tools to feel like rock legends. Not in reality, but try telling that someone who has mastered Free Bird’s four-minute guitar solo in front of a packed living-room audience.

Developed by the developers, the game gave players a guitar-shaped controller to match on-screen cues moving along the screen synchronized to a song. Each riff mimicked specific notes, producing the sensation of an authentic performance.

The studio had already experimented with rhythm games prior to teaming up with RedOctane, which was purchased by Activision during the mid-2000s. Together, they laid the groundwork for an unlikely billion-dollar series that had a significant impact for many of the artists included, introducing decades-old bands to millions of gaming enthusiasts.

Michael Dornbrook, former COO of Harmonix, recalls the early financial challenges in securing the recordings – despite the fact the first two games mostly used rerecorded tracks.

“We rerecorded all the music since the dollar figure was so high,” he says. “Even with the necessary permissions alone, it was nearly impossible. We failed to secure bands like the Who – RedOctane had virtually no money, and we were pretty convinced it would fail. But once Guitar Hero became a hit, and record sales and radio play increased, all artists desired to be in.”

He continues: “Among the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for exposing their children to the music they loved. It evolved into a multigenerational thing.”

Timeless Music Gains Younger Fans

Northern Irish blues-rock band the Answer included their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game brought older hits to the forefront: “The game offered a larger, new demographic. Typically this had been considered music that was past it, but then once it got featured on the game and teenagers were finding it, abruptly it became trendy. That legitimised it, and got rid of the ‘dad rock’ tag. It gave our catalog renewed popularity.”

At that time, the Answer’s debut album remained unreleased stateside, so Guitar Hero served as a primary platform for exposure for the band as they went on US tour supporting the rock giants. “The roadies were playing Never Too Late on the tour bus, and several recognized us from Guitar Hero,” Mahon says.

Major Band Titles Enduring Impact

Rock’s biggest acts soon capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on their music collections and related stories, imagery and legendary status. In the case of, the Aerosmith edition, reportedly earned the group more money than any of their studio albums. It sold more than 500,000 copies upon release, and demand for Aerosmith’s music rose of up to 40% during an era when the music business was already collapsing.

The series continues to inspire quick-handed fanaticism within the community. Recently, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – on Clone Hero, a freeware game with almost identical gameplay and extensive customisation options. This track is difficult enough on the hardest setting, let alone performed at increased tempo and without missing a single one of the thousands of cues. The streamer stated requiring nine months to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with other games, that doesn’t mean you should pick up a real gun and go to war,” notes DragonForce guitarist the artist.

The band previously completed a successful tour before their hit was featured on Guitar Hero III, yet he explains it made them widely recognized. “I recall our distributors calling to tell me that we were records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we were playing just before top acts on the Mayhem festival.”

Indeed, the band's visibility from Guitar Hero was so immense that it has threatened to eclipsing all other accomplishments. Recently, the song was used in a trailer for Despicable Me 4. “Previously I thought differently, but now I accept it,” he admits. “If you only listen to one DragonForce song, that's fine – everyone’s got a unique path in music and I’m glad we played a role of people’s lives”.

Enduring Impact from the Iconic Controller

Top-tier marketing, whether it’s for automobiles, apparel or video games, goes further mere transactions – it inspires a longing. Was the game able to harness this? “That’s exactly what our team trying to create,” Dornbrook says. “The excitement of being a music icon on the stage. Since the beginning, the co-founders believed humans have a natural human desire to create songs, and they wanted to leverage innovation to allow people to participate”.

The majority of Guitar Hero games were released in just a half-decade between 2005 and 2010, including derivative titles like DJ Hero, complete with a turntable controller, and the band-focused game. After that, corporate focus on peripherals waned, aside from a brief comeback several years later.

Titles such as Clone Hero and Fortnite Festival have maintained the community alive, with set to be a new product from the founders on the way. A new studio has entered work on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome another game in the spirit of the classic?

“We thought such titles might become like Madden where you can releases,” Dornbrook says. “With abundant fresh tracks it could remain evergreen, so I’ve always been hopeful. There’s no reason for it to continue for future fans.”

AP
The writer

Alexander Perez

Financial analyst specializing in precious metals with over 15 years of market experience.

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